
During the 10th anniversary event for Kojima Productions on September 23, 2025, Hideo Kojima unveiled a chilling teaser trailer titled OD Knock. This is part of the mysterious upcoming horror project simply known as OD. The trailer gives a glimpse of what Kojima is promising: not just a game, but a deeply immersive and experimental experience designed to push players’ boundaries of fear.

Confirmed Details
Here’s what is known for sure so far:


- Developer/Publisher: Kojima Productions in collaboration with Xbox Game Studios.
- Engine: Unreal Engine 5. Kojima says this technology is “one step higher than Death Stranding 2” visually.
- Genre / Style: Horror. First-person perspective. Emphasis on atmosphere, sound design, psychological fear.
- Key Personnel: Hideo Kojima (writer, director, producer), collaboration with Jordan Peele, starring Sophia Lillis, Hunter Schafer, Udo Kier.
- Subtitle / Teaser Title: Knock. It appears “Knock” is the name of this portion or chapter of OD — possibly one facet in a series under the OD umbrella. Kojima said that while Peele will explore a different fear, his own fear is “knocking.”
What the Teaser Video Reveals
From the teaser trailer and related reporting:
- The opening moments show Sophia Lillis’ character in what appears to be a dim, eerie apartment (or room) lighting ritualistic candles as ominous knocks echo. There’s strong ritual and horror imagery (candles, dark rooms, threatening unseen forces).
- The atmosphere is oppressive: sound design is emphasized, lighting is moody, environments feel claustrophobic. This evokes comparisons to Kojima’s earlier horror-style work and P.T. (the playable teaser for Silent Hills).
- The trailer suggests some supernatural or ritualistic elements (strange card delivered through a door, symbolic imagery, possible physical transformations, shadows, whispers).
What We Can Expect (Speculation + Informed Guesses)
Based on Kojima’s patterns, horror games in general, and what’s hinted in the teaser:
- Gameplay Mechanics
- First-person perspective: exploration, immersive interaction (lighting candles, opening doors, reacting to auditory cues).
- Possibly puzzle or ritual tasks (performing tasks in a certain order, interacting with items to relieve tension or trigger events).
- Environmental horror / tension: knocks, shadows, sound cues likely to be triggers for scares. Might include sudden events or jump scares, but more likely psychological dread.
- Narrative Themes
- Fear as a central concept: Kojima said OD will test fear thresholds. “Knock” suggests common fears—being watched, unannounced intrusion, not being safe in your own space.
- Potential anthology structure, or at least segmented parts: since Peele is working on another “fear” under OD, “Knock” might be one distinct fear chapter.
- Strong cinematic / dramatic flair: Kojima tends to blur lines between film and game, so expect cutscenes, strong character work, maybe even real-time cinematic set pieces.
- Visuals & Sound
- High fidelity graphics via Unreal Engine 5: realistic lighting, shadows, environmental reflection, detailed textures.
- Sound design will be crucial: knocks, eerie ambient noise, echoes, whispers. Likely PS or Xbox-quality spatial audio, possibly 3D sound.
- Platforms & Release
- Confirmed platforms so far: Xbox Series X/S and PC.
- It’s not yet confirmed whether it will be exclusive to Xbox, or just published through Xbox Game Studios.
- No official release date has been given. Kojima says development is underway.
Potential System Requirements

(educated guess based on UE5 + horror visuals)
Since the confirmed use of Unreal Engine 5 and the ambition for high visual fidelity, we can make an estimate:
| Spec Tier | Likely Minimum | Likely Recommended / Ideal |
| CPU | Modern 6-core / 8-thread (e.g., Ryzen 5 / Intel i5, recent generation) | High-end CPU (Ryzen 7 / Intel i7 or above) |
| GPU | Mid-tier GPU with ray tracing / DLSS support (RTX 3060 / AMD equivalent) | High-end GPU (RTX 4070+ / AMD RX 7800XT+ etc.) |
| RAM | 16 GB | 32 GB for smoother performance in high settings |
| Storage | SSD (preferably NVMe) | NVMe Gen 4+ SSD for optimal streaming of assets |
| OS | Windows 10/11 64-bit or latest Xbox OS | Windows 11 latest or equivalent on Xbox hardware |
Key Questions Still Unanswered
- What is the full gameplay loop? (Are there combat, stealth, or just puzzle and atmosphere?)
- How long will the game be? Single chapter, multiple chapters, episodic, etc.
- Will “Knock” be the entire game, or just one fear-focused segment?
- How involved is Jordan Peele, and what fear/theme will his portion represent?
- Will there be VR support or special modes (photo mode, cinematic mode)?
- Pricing, editions, possible pre-order content, etc.
Why OD is going To Be One of the Most Anticipated Horror Games

- Kojima has built a reputation for experimental horror / psychological storytelling (Metal Gear Solid series, P.T., Death Stranding) which tends to divide but always be memorable.
- Collaboration with Jordan Peele amplifies interest: Peele is known for creating modern horror with strong thematic depth (e.g., Get Out, Us). That crossover is rare.
- The teaser evokes strong nostalgia and potential for something like P.T., a cult classic in the horror genre that many wanted but never released widely. OD seems to channel some similar dread.
- The technical ambition (UE5, cloud gaming support, possibly new forms of player-engagement) suggests the game might push the boundaries of what horror games can visually and narratively do.
Possible Release Timeline
- With teaser released in September 2025 and Kojima saying development is underway, but no confirmed date, it’s likely the game will release 2026 or later—especially given Kojima’s pattern of long development.
- Public demos, alpha / beta testing might happen in advance (especially if it uses cloud technology or streaming).
- Expect more teasers / reveals of specific gameplay, maybe at major events like The Game Awards or E3-style showcases.
Note: Xbox Series X hardware specs will also be relevant; likely optimized there with dynamic resolution, ray tracing support, etc.
OD – Knock looks poised to be a standout in horror gaming. With Kojima’s vision, Peele’s involvement, and a trailer already showing strong atmospheric dread, we’re looking at a project that aims to test your fear threshold rather than just scare you once. While many details remain under wraps—release date, exact gameplay mechanics, full platform list, etc.—what has been revealed suggests a new kind of horror experience: cinematic, psychological, deeply immersive, and thematically rich.
Expect big reveals in the coming months, perhaps more teasers that reveal gameplay, specific scares, or even a demo. If you’ve been waiting for something that blends film and game in a horror setting with Kojima’s signature weirdness, OD – Knock might be the thing to watch.


